| What it is | Plays the video while rendering all of it in the background, and exports | Converts through a stage pipeline; a Live mode plays through it | An overlay on the whole desktop, plus file conversion | Plays files, capture cards and game streams in real time | Converts, with a preview |
| Render you keep | Yes: rendered frames are cached, seekable and re-watched | No: Live keeps a 2–30 s buffer | No: real time | No: real time | Export only |
| Compare | Split, Wipe, Difference, Side by side, 2×2, loupe, hold for original, against RTX VSR | Split, 2-Up | Before/after wipe | Original/enhanced toggle | Wipe, side by side |
| Upscaling | RTX VSR by default in playback and export; DLSS SR on request; measured | RTX VSR and DLSS SR stages, off by default | None, by design | DLSS SR, RTX VSR or FSR | RTX VSR 2× or 4× |
| Frame gen. | DLSS-G 2–5× as a conversion; RTX 20/30 through an offered, hash-checked add-on | DLSS-G as a conversion | DLSS-G 2–4×, live | DLSS-G, XeSS or FSR up to 6×, live | DLSS-G 2×, export |
| Inputs | Local video, public YouTube, photos, GIFs | Images, video, URLs, YouTube, Twitch | Anything on screen, files | Files, images, capture cards, PS5, PC and Xbox streams | Images, video, image sequences |
| Export keeps | Audio, subtitles and chapters | Audio and chapters; not subtitles | Audio | Audio and subtitles | Audio |
| HDR | Shown on HDR displays; exports are SDR | 10-bit HDR export; SDR→HDR | HDR10 recording; capture experimental | Kept; HEVC Main10 export | HDR10/HLG export |
| Command line | dlss5-convert: files, folders, JSON report | VE_CLI.exe | No; a GUI queue | Not documented | Not documented |
| Download | 377 MB, or 36 MB without the runtime | 726 MB | 230 MB | 409 MB | 580 MB lite |
| Verify | SHA-256, GitHub attestations, a manifest and a verifier | GitHub’s per-file digest | SHA256SUMS and a runtime manifest | SHA-256 files | Runtime hashes |
| Licence | MIT | Source-available, its own terms | PolyForm Strict, non-commercial | GPL-3.0; AGPL for streaming | MIT |